--本文件由build_lua_file_list.c脚本自动生成，请勿修改

return {
    "absorb",
    "acc_prop",
    "activity_wear_gem",
    "additional_search_point",
    "addition_sacrifice",
    "add_artifact",
    "add_attrib",
    "add_cd",
    "add_cost",
    "add_counterattack",
    "add_counterattack_absorb",
    "add_grid_area",
    "advance_time",
    "affiliated_cd",
    "affinity_element",
    "afraid_skill",
    "aid_absorb",
    "aid_attack",
    "aid_attack1",
    "aid_attrib",
    "aid_attrib2",
    "aid_damage",
    "aid_hp",
    "aid_immunity",
    "aladdin",
    "alchemist_double",
    "alchemist_gold",
    "alchemist_time",
    "all_clear",
    "all_sky_attrib",
    "altar_force",
    "anatomy",
    "ancient_memory",
    "answer_add_exp",
    "anti_immunity",
    "aoe",
    "appear_do_summon",
    "appear_frozen",
    "apper_damage",
    "apper_petrify",
    "apper_poisoned",
    "apper_spin",
    "apply_skill",
    "appoint_summon",
    "apprentice_slime",
    "apprentice_will",
    "app_black_market",
    "app_goods_num",
    "arena_attrib",
    "arena_attrib2",
    "arena_attrib3",
    "arm_villager_upgrade",
    "assist_prop",
    "attack_add_force",
    "attack_bonus",
    "attack_burn",
    "attack_cd",
    "attack_clear_status",
    "attack_corriosion",
    "attack_cure",
    "attack_curse",
    "attack_devote",
    "attack_frighten",
    "attack_gain_attrib",
    "attack_pierce",
    "attack_poison",
    "attack_skill",
    "attack_startle",
    "attack_status",
    "attack_tear",
    "attrib",
    "attrib2",
    "attrib3",
    "attrib_arena",
    "attrib_bless",
    "attrib_by_floor",
    "attrib_destroy",
    "attrib_elect",
    "attrib_lamp",
    "attrib_per10floor",
    "attrib_ship",
    "attrib_to_user",
    "auto_cast",
    "auto_cast2",
    "avalon_addon",
    "avalon_attack_effect",
    "azrael",
    "bank",
    "bank_gift",
    "ban_therapy",
    "bat",
    "battle_cry",
    "before_war_addon",
    "better_equip",
    "better_scroll",
    "bine_addon",
    "bleed",
    "blindness",
    "bloodthirsty",
    "blood_poisoned",
    "bonus",
    "bonus_level",
    "bottles_effect",
    "burn",
    "burning_to_attrib",
    "burn_resist",
    "butcher_kill",
    "camp_ability",
    "camp_attack",
    "camp_attrib",
    "camp_defense",
    "camp_dodge",
    "camp_learn_adventure",
    "camp_learn_magic",
    "camp_learn_phy",
    "camp_magic",
    "camp_max_dodge",
    "camp_max_hp",
    "camp_max_mp",
    "camp_ranged_damage",
    "cannon_open_grid",
    "cannon_perfloor",
    "cant_be_attack",
    "career_bonus",
    "career_strengthen",
    "change_spell",
    "change_spell2",
    "chess",
    "cleanup_tent",
    "clean_debuf",
    "clearing_money",
    "clearing_money2",
    "clear_bonus",
    "clear_titant_alert",
    "close_to_transform",
    "collect_energy",
    "collect_energy2",
    "combine_cost",
    "combine_cost2",
    "conversion_toxin",
    "corriosion",
    "corrosion_trigger",
    "cost",
    "creator",
    "crime_crackers",
    "critical_magic",
    "crit_absorb",
    "crystal_bonus",
    "cure_clear",
    "cure_hp",
    "cure_magic_skill",
    "cure_weak",
    "curse",
    "curse_one",
    "curse_reduce_hp",
    "curse_resist",
    "damage",
    "damage2",
    "damage_by_floor",
    "damage_by_floor2",
    "damage_fixed",
    "damage_immunity",
    "damage_magic",
    "damage_magic_summon",
    "damage_magic_summon2",
    "dark_dragon_slime",
    "dark_force",
    "death_bonus",
    "death_reward",
    "death_spoil",
    "decapitate",
    "defender_ship",
    "defense_lost",
    "deflect_damage",
    "demon_statue",
    "department_attack",
    "department_defense",
    "department_magic",
    "department_max_hp",
    "department_max_mp",
    "destruction",
    "destruction_mark",
    "deterrence",
    "diamon_statue",
    "die_burn_all",
    "die_clean_all",
    "die_damage",
    "die_drop_fruits",
    "die_drop_item",
    "die_kill_all",
    "die_poisoned_user",
    "die_pollute",
    "die_pollute_all",
    "die_reduce_double_resist",
    "die_skill",
    "die_transform",
    "die_trigger",
    "difficult_down",
    "disappear",
    "display",
    "disre_resist",
    "divide_equip",
    "divide_equip2",
    "divide_spell",
    "divide_spell2",
    "divine",
    "dodge_limit",
    "doping",
    "doraemon",
    "double_reel",
    "dragon",
    "dragon_magic",
    "dragon_majesty",
    "dragon_power",
    "drop_rate",
    "drop_rate1",
    "drunken_master",
    "dungeon_hp",
    "dungeon_mp",
    "durance_resist",
    "earth_floor",
    "electricity",
    "elect_add_attack",
    "elect_sputtering",
    "element_aim",
    "element_appear",
    "element_appear2",
    "element_burn",
    "element_cost",
    "element_freeze",
    "element_sphere",
    "element_spurt",
    "encounter_monster",
    "enemy_damage2",
    "energy_nuclei_bonus",
    "enhanced_summon",
    "enter_attrib",
    "enter_do_summon",
    "enter_fetch_item",
    "enter_fetch_item2",
    "enter_gain_attrib",
    "enter_item_bonus",
    "enter_item_bonus2",
    "enter_notice_bonus",
    "enter_roll_bonus",
    "enter_treasure",
    "equip_complete_attrib",
    "equip_damage",
    "equip_to_attrib",
    "eternal",
    "even_carrying",
    "evil_absorb",
    "extra_target",
    "extra_target_damage",
    "extrl_magic_damage",
    "fencing",
    "fire_control",
    "fixed_layer_bonuses",
    "flee",
    "floor_bonus",
    "floor_status",
    "forbidden_magic",
    "frankenstein",
    "frighten",
    "frigid",
    "frozen",
    "frozen_add_exp",
    "fruits_drop",
    "gain_attrib",
    "gain_slime_skill",
    "get_cream",
    "get_gold",
    "get_victory_sword",
    "gift",
    "gold_titan",
    "guard_attrib",
    "half_attrib",
    "hard_cure",
    "heroism",
    "hit_offset",
    "holy_light",
    "hp_devote",
    "hp_to_absorb_damage",
    "hp_to_attack",
    "hp_to_attack2",
    "hp_to_attack3",
    "hp_to_attack_frighten",
    "hp_to_defense",
    "hp_to_dodge",
    "hp_to_flee",
    "hp_to_immunity",
    "hp_to_skill",
    "hp_to_transform",
    "hp_trans_attack",
    "hp_trans_building",
    "hunter",
    "hunting",
    "hurricane",
    "hurt_more_by_someone",
    "ignore_defense",
    "ignore_dodge",
    "ignore_reduce_damage",
    "ignore_resist",
    "ignore_type",
    "immunity",
    "immunity2",
    "immunity_add_cd",
    "imprison_ship",
    "increased_mp_cost",
    "increase_attack",
    "increase_skill_effect",
    "incubation",
    "inherit_vine_shield",
    "intelligence_pc",
    "invalid_skill",
    "invincible",
    "in_poor_health",
    "item_exchange",
    "item_per10floor",
    "item_per2floor",
    "item_per2floor2",
    "item_per3floor",
    "item_per5floor",
    "item_perfloor",
    "kill_add_drop",
    "kill_add_exp",
    "kill_attrib",
    "kill_beauty",
    "kill_bonus",
    "kill_bonus2",
    "kill_gain_attrib",
    "kill_get_item",
    "kill_get_item2",
    "kill_living_recover",
    "kill_monster_bonus",
    "kill_probability",
    "kill_probability2",
    "kill_prop_attack",
    "kill_recover",
    "kill_recover2",
    "kill_recover3",
    "kill_robber",
    "kill_robber1",
    "kill_skill",
    "kill_smurfs",
    "kill_summon",
    "kill_summon2",
    "kill_up",
    "knightship",
    "legacy_equip",
    "less_damage_hit",
    "less_damage_hit1",
    "lich",
    "light_and_dark",
    "light_imprint",
    "load_ammunition",
    "lock_ring",
    "lon_storm",
    "lost_light",
    "lost_light2",
    "magic_bonus",
    "magic_cost",
    "magic_cost_style",
    "magic_effect",
    "magic_effect_style",
    "magic_eye",
    "magic_immunity",
    "magic_immunity2",
    "magic_last",
    "magic_reflex",
    "magic_revive",
    "magic_unlimited",
    "make_ship_cost",
    "man_of_steel",
    "mark_receive_damage_add",
    "material_down",
    "material_down2",
    "material_time",
    "maxhp_bonus",
    "maxmp_bonus",
    "mechanical_buff",
    "mechanics",
    "meet_fairy",
    "merge_suit",
    "mine_keep",
    "money_drop",
    "monster_alive",
    "monster_type_damage",
    "monster_type_defense",
    "monster_type_kill",
    "mon_die_skill",
    "mop_up",
    "mop_up_bonus",
    "multiple_damage",
    "multi_drop",
    "not_hit_back",
    "not_hit_back2",
    "not_hit_summon_back",
    "open_gain_attrib",
    "open_grids_reduce",
    "open_grid_add",
    "open_grid_bonus",
    "open_grid_probability",
    "open_grid_recover",
    "open_grid_reduce",
    "open_grid_skill",
    "open_row_damage",
    "optimization",
    "order_bit_immunity",
    "painful_halo",
    "paralysis",
    "parry_damage",
    "parry_ranged_damage",
    "petrifaction",
    "petrify_damage",
    "pharmacy",
    "piece_summon",
    "plunder",
    "poet_song",
    "poisoned",
    "poisoned_resist",
    "poisoned_resist2",
    "poisoning_to_attrib",
    "poisoning_to_status",
    "poseidon",
    "powerful_spell",
    "powerful_spell2",
    "powerful_spell3",
    "power_resonance",
    "prince_slime",
    "probability_absorb",
    "probability_attrib",
    "probability_damage",
    "probability_damage2",
    "probability_invincible",
    "probability_no_consume",
    "prob_fixed_damage",
    "prob_per_damage",
    "promote_vine_shield",
    "property_damage",
    "property_damage2",
    "property_damage_immunity",
    "property_damage_reduce",
    "property_immunity",
    "property_living_damage",
    "property_style_damage",
    "prop_force_add",
    "pro_ranged_damage",
    "pumpkin_explode",
    "quake_damage",
    "quantum_mechanics",
    "queen_trans",
    "ranged_damage",
    "ranged_damage2",
    "reagent_bonus",
    "reagent_cost",
    "receive_damage_add",
    "receive_magic_effect_style",
    "recover_summon",
    "reduce_attack",
    "reduce_attrib",
    "reduce_attrib2",
    "reduce_boss_damage",
    "reduce_cost",
    "reduce_damage",
    "reduce_during_time",
    "reduce_electricity",
    "reduce_elite",
    "reduce_negative",
    "reduce_sky_time",
    "reduce_slime_skill_damage",
    "reduce_transfer_damage",
    "reflex_damage",
    "reflex_magic_damage",
    "reflex_resist",
    "reflex_transfer_damage",
    "register_bonus",
    "register_bonus2",
    "remote_attack",
    "remote_burn_mp",
    "remote_clear_status",
    "remote_magic",
    "remote_magic2",
    "remote_summon",
    "repair_cost",
    "replace_recv_damage",
    "reset_level",
    "resist",
    "resonance",
    "resonance_hp",
    "resur_spend",
    "revive",
    "revive2",
    "revive_attrib_up",
    "revive_attrib_up2",
    "revive_aura",
    "revive_aura1",
    "revive_equip",
    "revive_limit",
    "revive_skill",
    "rift_bonus",
    "rigid",
    "rob_attrib",
    "rob_bonus",
    "rob_cooldown",
    "round_apply_skill",
    "round_attack_sum",
    "round_attrib",
    "round_bleed",
    "round_gain_attrib",
    "round_self_recover",
    "round_self_recover2",
    "round_self_recover3",
    "round_self_recover4",
    "rummage_soul",
    "score",
    "scout_bonus",
    "seal",
    "shape_change",
    "shield_power",
    "ship_burn",
    "ship_poisoned",
    "ship_reduce_attrib",
    "shop",
    "shop_cost",
    "shop_high",
    "shop_num",
    "show_hide_item",
    "show_key",
    "show_monster",
    "single_attrib",
    "skeleton",
    "skill_additional",
    "skill_add_burn",
    "skill_add_exp",
    "skill_add_invincible",
    "skill_add_spin",
    "skill_assist_cost",
    "skill_buff",
    "skill_buff2",
    "skill_cost",
    "skill_double",
    "skill_force_add",
    "skill_get_soul",
    "skill_goal_add",
    "skill_immunity",
    "skill_level",
    "skill_type_cost",
    "skill_upgrade",
    "sky_attrib",
    "sky_event",
    "sky_explore_scrap",
    "sky_postwar_recover",
    "sky_shop_goods",
    "sky_strike_money",
    "sky_temple",
    "sky_weaken_boss",
    "sky_weaken_boss2",
    "sky_weaken_enemy",
    "slime_attack",
    "slime_attack2",
    "slime_defense",
    "slime_double",
    "slime_immunity",
    "slime_magic",
    "slime_magic2",
    "slime_max_hp",
    "slime_skill_immunity",
    "slime_skill_reduce_cost",
    "slime_strengthen",
    "slime_strengthen2",
    "slow",
    "sneak",
    "soul_collect",
    "soul_detention",
    "soul_to_item",
    "soul_to_revive",
    "sparta",
    "special_level",
    "special_shield",
    "spell_add_hp",
    "spell_add_migic",
    "spell_bonus",
    "spell_bonus2",
    "spell_bonus3",
    "spell_gain_attrib",
    "spell_get_cure",
    "spell_get_damage",
    "spell_step_add",
    "spell_step_add_view",
    "spell_to_spell",
    "spell_to_stoptime",
    "spin",
    "splash_line",
    "split_spell_attrib",
    "split_to_money",
    "stage_attrib",
    "stage_recover",
    "stage_recover2",
    "status_duration",
    "stone_bonus",
    "stop_action",
    "strangelove",
    "style_summon",
    "suicide_attack",
    "suit_effect",
    "summon_attack_skill",
    "summon_attrib",
    "summon_damage_immunity",
    "summon_damage_limit",
    "summon_die_skill",
    "summon_explode",
    "summon_ignore_dodge",
    "summon_kill_drop",
    "summon_physic_cd",
    "summon_revive",
    "summon_skill",
    "summon_skill_cd",
    "summon_telepathize",
    "sunshine",
    "swallow_upgrade",
    "synthesis_reel",
    "take_damage",
    "talent_equip",
    "talent_suit",
    "target_damage",
    "target_damage1",
    "target_sp",
    "tarot",
    "tavern_cost",
    "team_cure",
    "tear",
    "tear_damage",
    "tear_force_add",
    "tear_round_add",
    "the_departed",
    "thor",
    "time",
    "timid",
    "timid_hp",
    "titan_shield",
    "tomb_appear",
    "tomb_attrib",
    "track",
    "transfer_damage",
    "transfiguration",
    "treasure",
    "treasure_get_item",
    "treasure_get_material",
    "treasure_get_money",
    "treasure_heritage",
    "triple_spell",
    "true_dodge",
    "true_strike",
    "undead_contract",
    "unopened",
    "upgrade_cost",
    "upgrade_equip",
    "use_pot",
    "use_spell_attrib",
    "use_spell_bonus",
    "use_to_lifeless",
    "victor_dignity",
    "villager_chest",
    "villager_fighter",
    "violent",
    "violent2",
    "violent_state",
    "wakusei",
    "wakusei_clear",
    "water_control",
    "weak",
    "weak_damage_mon",
    "weak_enemy",
    "weak_enemy2",
    "weak_kill_mark",
    "wear_apply_skill",
    "wear_attrib",
    "wear_bonus",
    "wear_gem",
    "wear_heal",
    "wear_learning",
    "wear_limit",
    "wear_multi_bonus",
    "wear_skill",
    "wounded_cost_mp",
    "wounded_magic",
    "wounded_purge",
    "wounded_trigger",
    "wrestling_attrib",
    "wrestling_victory",
    "zorro_mask",
}